How to...create a new project

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Revision as of 10:36, 31 August 2012 by Epicadmin (Talk | contribs)


Video walk through

You can either watch the video below, or follow the step by step instructions on the page beneath it.

Get ready...go!

So you’re ready to get started with creating your first mobile project! You’ll be up and running in no time. To get started, go to the projects section and click create project.


What is the create and edit project screen?

You’ll use this screen to record the high-level details of your project, like the name and the look and feel you’ll be using. Don’t worry if you don’t know all of this information now, you can come back and edit it later. For now, let’s enter some basic details

Entering details

I’ve given my project a name, so now I’ll enter a description. You’ll see this description on the projects list to remind you, and tell other users, what your project is about.

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Choosing the target device type

Now you need to choose what size of screen you're going to design for. The choice is simple: if you're mainly delivering the course on smartphones (iPhone and Android phones)then just leave the default setting of Smartphone. If you're targeting tablet devices which have larger screens, such as iPads, or if you're going to deliver this course to desktop computers through a browser, then select tablet or desktop

I want my app to work on iPhone and Android phones, so I’ll select Smartphone.

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Menu down the side of tablet

For tablet apps, you can choose to have the menu on the side of the screen throughout the app. If this sounds like something you’d like, select the Yes radio button. If you’re creating a smart phone app, you don’t need to worry about this feature.

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The skin you choose will give your app its ‘look and feel’. GoMo gives you a choice of default skins, which make a number of assets available to you. You can replace these assets with your own if you want to create a unique look and feel.

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Font size

Just one more option to go now – deciding what font size to use. This will depend on the amount of text you want and your user group. Remember on most screens you’ll be able to zoom in to see a bigger version of the text. I’ll select the medium option.

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Adding an icon

Next, you’d need to select your app’s icon, which should be 512 pixels by 512 pixels. This icon is important, because it’s how your app will be shown on the app store and on the device. You can’t upload assets until you’ve selected a skin, so we’ll come back to this.

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Now I’m ready to create my new project, by clicking update project.

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Project items

As you can see, I’ve been taken straight to the project items view for my new project. I can start setting up the course structure and adding content straight away!

I can also go back and choose icon and header graphics by clicking edit project to return to the edit screen.

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Adding icon asset

The option to browse for assets has become available in the Project images section:

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I’ll select an icon by clicking the Browse button to display the Thumbnail Viewer panel and then choosing the icon for my app and then closing the panel by clicking the close button in the top tight hand corner of the panel.

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Company/course logo asset

You can add a course of company logo to your app in the same way.

To update my project with this new icon, I’ll click update project.

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I’ve now created the project and recorded the high-level details, so it’s time to set up the course structure and start adding content! See the section on course structure to find out more. I’ll see you there!

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